people for people reviews and announcements: 1993 - 1996
people for people diskettes 1993 DOS .3ds for 3D Studio
" One population explosion you won't find yet is 3D human models
in architectural rendering stills and animations. There's a burden
of complexity with polygonally-based models that exhausts times and
and computer resources for many architectural scenes. Yet there is a
real need to give a sense of life and scale to a scene, and pasting in
2D people images is a limited solution.
" Rachel Rosenthal, a professional renderer, decided to remedy the situation
by originating low resolution 3D human forms for her own work. She says
she wanted them to be 'quiet, dignified people, and slightly statuesque...
kind of abstract,' as seen in her rendering below.
" The present models are designed to be static, keeping memory usage to a minimum.
The several we looked at with counts of 710 to 863 vertices and 1,125 to 1,384 faces,
succeed where a HumanCAD mannequin may have around 2,300 vertices and 3,200 faces.
people for people diskettes 1994 .3ds for 3D Studio, .dwg for AccuRender
"Enough can’t be said for the People for People libraries,
created by architect Rachel Rosenthal. This is a very
comprehensive product developed out of her own need for
human models to help define scale and space for architectural
renderings. These models are unique in their detail and low
"They are ’the model’ of efficiency, with as few as 700
vertices each. They are clothed and come in theme libraries
such as Students, Handicapped, and Suited. Each mesh person
consists of distinct clothing and body parts and comes in a
variety of poses. Shapes,clothing,and poses are nicely defined.
"Each People for People model is ready to render with
default materials from an accompanying materials library.
Surface materials, named and assigned by element, are all
Phong and two-sided. The models are accompanied by front-
view renderings, a manual, and a color reference chart with
file and object name, materials, and vertex/face counts."
"These models are perfect for wherever low-res humans are needed."
Excerpts printed here courtesy of 3D Artist, Columbine Inc. Copyright © 1994 Columbine, Inc.
3D Artist Magazine, Ed. and Publisher Bill Allen, Consulting Ed. Sally Beach
What was 3D Artist Magazine? This was a unique journal for 3D modelers, renderers,
and animators from beginners to professionals. 3D Artist was born in 1991, when 3D was barely known,
and grew into a thick, wonderful technical and creative resource for Computer Artists, nurtured by
Editor Bill Allen, a programmer, journalist and 3D artist himself. In response to reader requests, 3DA
carried "real story" news on releases, software/hardware/projects and a plethora of "how-to" articles.
The covers of 3DA shared images of life forms by talented 3D Modelers and Artists throughout
the years. 3D Artist is nolonger being published but the site remains live and back issues are available.